Information design is adopting more ways to reach out to its audience through technology. Designers are also expanding their knowledge on how people experience information and how interaction enhances the learning process. This is a big subject to cover in one blog and I'll likely come across other great examples, so I'll keep this as an on-going topic.
Generally, there are three types of memory. They include semantic (facts, independent of context), episodic (context, time and place), and procedural (tying your shoe laces). Each one will be challenged when the user interacts with new technology. The content will be semantic, the interaction will be episodic, and the user-experience will be procedural. A complex learning experience like this can be exciting—engaging the reward system and enhancing the desire to learn—or it could be frustrating. One way to ease the learning curve is to use an analogy. In cognitive psychology, it is considered an important method of problem solving. More on that later.
Here are some articles and examples of new technology being used in information design, along with a video I prepared showing an example of augmented reality.
GE's augmented reality page
Articles on augmented reality
Web trend map
Radiohead, House of Cards video (3D plotting technology)
The making of House of Cards